Identity / chronology

About

I build systems. Sometimes they are products, sometimes operations, sometimes games.

Leadership

Structure without rigidity. Autonomy without ambiguity. Decisions without pretending uncertainty doesn't exist.

Chronology

  1. Childhood · LEGO / games
  2. University attempts
  3. Basketball
  4. Early gigs
  5. Telecom / GPS
  6. Luz
  7. 11para11
  8. RealFevr
  9. PENTAGON
  10. Current AI-directed practice

Education

I tried university three times and never finished a degree. Some of it was a poor fit; some was work taking over. I still carried useful pieces with me—from probability and programming to accounting and law.

Worlds

  • Products — I figure out what should exist and turn it into software.
  • Operations — I make complex systems actually function in the real world.
  • Games — I design the rules, numbers and interactions that make systems engaging.