WORLD / GAMES

Games

I design the rules, numbers and interactions that make systems engaging.

Game systems · Balancing · Competitive mechanics

13competitions running simultaneously

Selected systems

Games work

Designing competitive fantasy football systems

Interconnected mechanics across competitive fantasy football.

  • Draft · squad/formation · scoring · waivers/fairness
  • Salary Cap · pricing · live subs · captain
  • Standings · schedules · tiebreakers

FBA / Organya

Rough card-game prototype → repeated systems design and balancing.

  • Owned: evolved rules · ATT / DEF / Stamina · 14 abilities/effects · Power formula · deck balance
  • Owned: 1–5 star bands · matchmaking design · pacing ~8–12 minutes · balancing
  • Owned: synthetic-opponent population/profile structure
  • Developer owned: in-game AI decision heuristics · implementation
  • AFCON: over 75,000
  • Good product ≠ good business economics ≠ sustainable company

Basketball coaching

A smaller leadership and systems bridge.

  • Structure without rigidity. Autonomy without ambiguity. Decisions without pretending uncertainty doesn't exist.