PORTFOLIO / SYSTEMS

José Miranda

Portfolio worlds

Product strategy · Systems design · Delivery

1M+downloads

Products

Products

How I turn ambiguity into software.

Building RealFevr

Initial fantasy-football concept → actual product system.

José owned the fantasy concept, game/product rules, core UX, flows, wireframes, workflow requirements and testing/iteration.

11para11

Good football writing, not football news.

José directed the product/editorial concept and wireframed it; Tiago Bem implemented it.

Roughly four years · 10+ writers · Almost 400 articles · José wrote 41

Operations

Operations

How I make systems actually run.

PENTAGON

Designing operations as demand grows.

José designed operational systems around capacity, staffing and workflows as demand grew through transfer to a new owner.

38 seats · 0→7 team · €400K+ in sales · 27K+ invoices · 95K+ products

Luz Saúde

Progressively adding structure around operational complexity.

José added structure through knowledge, communication/request tracking, scheduling/workforce tools, HR punch ETL, dashboards, multi-unit integration and training.

Later scope around ~120 people / 3 units

Games

Games

I design the rules, numbers and interactions that make systems engaging.

FBA / Organya

Rough card-game prototype → repeated systems design and balancing.

José owned the evolved rules, ATT / DEF / Stamina, 14 abilities/effects, Power formula, deck balance, 1–5 star bands, matchmaking design, pacing ~8–12 minutes, balancing and synthetic-opponent population/profile structure.

14 abilities/effects · 1–5 star bands · ~8–12 minute pacing

Designing competitive fantasy football systems

Draft · squad/formation · scoring · waivers/fairness · Salary Cap/pricing/live subs/captain · standings/schedules/tiebreakers

José designed interconnected competitive mechanics across Draft, squad/formation, scoring, waivers/fairness, Salary Cap/pricing/live subs/captain and standings/schedules/tiebreakers.

Selected projects

Selected Work

I build systems. Sometimes they are products, sometimes operations, sometimes games.

ProductsSHIPPED

Building RealFevr

Initial fantasy-football concept → actual product system.

OperationsSHIPPED

PENTAGON

Designing operations as demand grows.

GamesARCHIVE

FBA / Organya

Rough card-game prototype → repeated systems design and balancing.

About / chronology

About

Structure without rigidity. Autonomy without ambiguity. Decisions without pretending uncertainty doesn't exist.

  1. Childhood · LEGO / games
  2. University attempts
  3. Basketball
  4. Early gigs
  5. Telecom / GPS
  6. Luz
  7. 11para11
  8. RealFevr
  9. PENTAGON
  10. Current AI-directed practice

I tried university three times and never finished a degree. Some of it was a poor fit; some was work taking over. I still carried useful pieces with me—from probability and programming to accounting and law.