Products
Building RealFevr
Initial fantasy-football concept → actual product system.
Context
The work started with an initial fantasy-football concept and developed into a product system spanning game rules, core UX, flows, wireframes, workflow requirements, testing and iteration.
My Role
Owned
- Fantasy concept
- Game/product rules
- Core UX
- Flows
- Wireframes
- Workflow requirements
- Testing/iteration
Collaborated
- Visual composition/UI
- Engineering
- Business development
Did not own
- Final visual design
- Software architecture
The Problem
Turn the concept into an explicit product system across game rules, UX, flows, wireframes, workflow requirements, testing and iteration.
Constraints
- The work crossed product, design, engineering and business-development boundaries.
- Final visual design and software architecture were not José's ownership.
System Map
Reconstructed explanatory map
- 01Concept
- 02Game / product rules
- 03Core UX + flows
- 04Wireframes + workflow requirements
- 05Collaborative implementation
- 06Testing + iteration
Key Decisions
Make the rules explicit
Turn the fantasy concept into concrete game and product rules.
Shape the core product flow
Translate the rules into core UX and product flows.
Make requirements visible
Use wireframes and workflow requirements to make the intended product behavior explicit.
Keep iteration inside the product process
Testing and iteration remained part of José's product ownership.
Inside the Work
- Game/product rules
- Core UX and flows
- Wireframes
- Workflow requirements
- Testing/iteration
Before → Learning → After
- Before
- Initial fantasy-football concept.
- Learning
- Rules, UX, flows and workflow requirements had to become explicit enough to test and iterate.
- After
- An actual product system.
What Shipped
A fantasy-football product system shaped through game/product rules, core UX, flows, wireframes, workflow requirements, testing and iteration.
Outcomes
- Fact
- Initial fantasy-football concept → actual product system.
- Interpretation
- The case demonstrates product-systems work across rules, user experience and operating requirements without claiming sole visual-design or engineering ownership.
Provenance
- Public facts are limited to the approved portfolio design spec and this case-study packet.
- Ownership is separated between work José owned, work he collaborated on, and areas he did not own.
- The system map is a reconstructed explanatory visual, not an original historical artifact.