Games
Designing competitive fantasy football systems
Interconnected mechanics across competitive fantasy football.
Context
The work connected competitive fantasy-football mechanics across Draft and Salary Cap systems: squad/formation, scoring, waivers/fairness, pricing, live substitutions, captain rules, standings, schedules and tiebreakers.
My Role
Owned
- Draft
- Squad / formation
- Scoring
- Waivers / fairness
- Salary Cap
- Pricing
- Live substitutions
- Captain
- Standings
- Schedules
- Tiebreakers
The Problem
Design interconnected competitive mechanics that work together across Draft and Salary Cap fantasy football.
Constraints
- The system spans both Draft and Salary Cap mechanics.
- Fairness includes waivers and pricing mechanisms.
- Competition structure includes standings, schedules and tiebreakers.
System Map
Reconstructed explanatory map
- 01Draft / Salary Cap
- 02Squad / formation
- 03Scoring
- 04Waivers / pricing / fairness
- 05Live subs / captain
- 06Standings / schedules / tiebreakers
Key Decisions
Structure squads and scoring
Connect squad/formation rules with scoring.
Build fairness into access and pricing
Use waivers/fairness and Salary Cap pricing as competitive mechanisms.
Support live decisions
Include live substitutions and captain rules in the competitive system.
Close the competition loop
Use standings, schedules and tiebreakers to structure competition outcomes.
Inside the Work
- Draft
- Squad / formation
- Scoring
- Waivers / fairness
- Salary Cap
- Pricing
- Live substitutions
- Captain
- Standings
- Schedules
- Tiebreakers
Before → Learning → After
- Before
- Individual competitive mechanics across Draft, Salary Cap, squad construction, scoring, fairness and competition structure.
- Learning
- The case is about how competitive mechanics connect as one system rather than how generic fantasy football works.
- After
- Interconnected competitive fantasy football systems.
What Shipped
Competitive fantasy football systems spanning Draft, squad/formation, scoring, waivers/fairness, Salary Cap, pricing, live substitutions, captain rules, standings, schedules and tiebreakers.
Outcomes
- Fact
- Draft · squad/formation · scoring · waivers/fairness.
- Salary Cap · pricing · live subs · captain.
- Standings · schedules · tiebreakers.
- Interpretation
- The case demonstrates game design as interconnected competitive mechanics rather than isolated features.
Provenance
- Public facts are limited to the approved portfolio design spec, approved homepage ownership wording and this case-study packet.
- José designed the interconnected competitive mechanics listed in this case.
- 13 competitions running simultaneously is an Operations/live fantasy fact and is not used as an outcome for this Games case.
- The system map is a reconstructed explanatory visual; no raw source assets are published in this phase.